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INTERACTIVE AUDIO

Coursework Overview

In this Module I was tasked with creating an effective soundscape to go along with the template of a game, in this instance "Viking_village". The project was created using Wwise and Unity integration. Unity is the engine that runs the game itself and uses the sound assets from Wwise. 

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The Game begins inside of an empty cabin. In this I have created a reverb zone. as the character exits the footsteps change and he makes his way to the village. Further in, music can be heard that changes with location, NPC's have several lines of dialogue as well as some buildings emitting various different sound effects. The overall Ambience changes with the sunrise, waves are heard clearly as you approach the shoreline and fades the further away you get to it. Torches emit a burning sound that increases as you get closer, much like the water. The character also displays several variations in the sounds, switching from running to walking, jumping and landing. Surface types can be heard depending on what th character is walking on. 

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The game itself is more of a showcase with a simple objective. The character must traverse the environment, encountering different characters and sounds thought out in order to collect the items. a display shows how many are left or when all are collected. upon collecting all of these, an NPC who can be seen earlier blocking the path is no longer an obstruction and the player is free to wander the wilds. 

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Buildings within the game emit sounds after being approached, such as characters inside, or a party. This is to add to the ambient effect and give a more lived in feel. NPC's have multiple lines of dialogue to do the same and to avoid repetition. The ambience plays throughout, tied to the time of day. 

I wanted to achieve a sense of believabilty within the game but also to accentuate the images as they are interacted with. Sounds were recorded on a H2 Zoom microphone or sourced from a library, edited in Pro tools before being imported into the project. Music was done in the same way with effects put in before being included. 

Overall I am satisfied with the end result. All of the required elements are touched upon within the video and serve to add to the effect of the game. 

While the quest in the game isn't necessarily challenging, all the elements combined keep the players attention and create a world to be explored.

Home: Welcome

Voiceover

A video of Gameplay Through the Viking Village in Unity, integrated with Sound  edited in Wwise.

Home: Video

No Voiceover

The same video as above but without any extra commentary, jus the sounds that are implemented in the game.

Home: Video
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